Killzone 2
In the period leading up to the launch of one of Sony’s Playstation 3 flagship titles, Killzone 2, I was hired by Guerrilla Games as a freelance online editor to accelerate the content production on Killzone.com both pre- and post-launch. During my (extended) stay I got to interview a diverse range of designers, developers and other game creatives, learned valuable lessons on AAA game design and published numerous articles on various aspects of the game. As an added bonus, I was involved in creative sessions regarding the integration of the website and the game, that were aimed at increasing the overall level of engagement of players and connecting with the community beyond the scope of the game platform.